Apex AI
AI aim help trained on thousands of hours of Apex gameplay. It recognizes enemies by color and shape and never touches the game's memory.
- Mouse and keyboard or controller
- One-click setup in about a minute
- Updated every season
Pick the game you play now and the one you're moving to, enter your sensitivity and DPI, and get the value that turns exactly as far for the same mouse movement. Apex Legends, Valorant, CS2, Fortnite, Overwatch 2, Call of Duty and Rainbow Six Siege.
Pick two games, enter your sens and DPI, and get the exact match with eDPI and cm/360.
This is MouseSensitivityMultiplierUnit in GameSettings.ini. Leave 0.02 unless you changed it. Siege sliders only take whole numbers, so round the result.
A hipfire match: your view turns exactly as far for the same mouse movement. Set zoom and scope sensitivity inside the new game.
Your current setting translated into every game on the list, at the same DPI. It updates as you type.
Choose the game you play now in the first box. Its sensitivity is your starting point.
Copy the sensitivity from that game's settings and add your mouse DPI. A dot or a comma for decimals both work.
Choose where you are going. The value to type in appears at once, with eDPI and cm/360.
Enter it in the new game with the same DPI, then do a few slow turns in a practice area to feel it.
Both describe how fast you aim. One works inside a single game, the other works across all of them.
eDPI (effective DPI) is your mouse DPI multiplied by your in-game sensitivity. It folds two settings into one number, so a player on 400 DPI and a player on 1600 DPI can see who really turns faster.
Example: 800 DPI at 1.5 in Apex Legends is 1,200 eDPI.
The catch: eDPI only compares players of the same game. Each game turns a different angle per mouse count, so these three settings feel identical:
Fortnite counts eDPI with the decimal value: 6.4% at 800 DPI is 51.2.
cm/360 is how far your mouse travels across the pad to turn your character one full circle. It is a real distance, not a menu value, so 35 cm means the same thing in every game.
Why it's the fairest measure: your arm learns distances, not numbers. Keep the cm/360 and the same flick lands on the same spot, whatever the menu says.
Example: Apex Legends at 1.5 and 800 DPI is 34.6 cm (13.6 in) per 360. A lower number turns faster, a higher one gives finer control.
In the formula, yaw is the angle a game turns for one mouse count at sensitivity 1. It is the only thing the converter needs to know about a game, and it is why the same number feels different from game to game.
| Game | Degrees per count | Same scale as |
|---|---|---|
| Apex Legends | 0.022 | CS2 |
| CS2 / CS:GO | 0.022 | Apex Legends |
| Valorant | 0.07 | – |
| Overwatch 2 | 0.0066 | Call of Duty |
| Call of Duty | 0.0066 | Overwatch 2 |
| Fortnite | 0.005555per 1% | – |
| Rainbow Six Siege | 0.00573per point, multiplier 0.02 | – |
From each engine's defaults and long-standing community measurements. Siege uses Ubisoft's published formula with the default multiplier of 0.02.
Multiply your sensitivity by the number on the right. With the same DPI, the result keeps your cm/360.
| From | To | Multiply by |
|---|---|---|
| Apex Legends / CS2 | Valorant | × 0.3143 |
| Valorant | Apex Legends / CS2 | × 3.182 |
| Apex Legends | CS2 | × 1 |
| Apex Legends / CS2 | Overwatch 2 / Call of Duty | × 3.333 |
| Overwatch 2 / Call of Duty | Apex Legends / CS2 | × 0.3 |
| Valorant | Overwatch 2 / Call of Duty | × 10.61 |
| Overwatch 2 / Call of Duty | Valorant | × 0.09429 |
| Apex Legends / CS2 | Fortnite (%) | × 3.96 |
| Fortnite (%) | Apex Legends / CS2 | × 0.2525 |
| Valorant | Fortnite (%) | × 12.6 |
| Apex Legends / CS2 | Rainbow Six Siege | × 3.84 |
| Rainbow Six Siege | Valorant | × 0.08185 |
Same DPI in both games. Siege values assume the default multiplier of 0.02.
Line your crosshair up with an edge, then slide the mouse your cm/360 along a ruler. You should end up facing the same edge.
Change the in-game value, not the mouse. If you do change DPI, multiply the sensitivity by old DPI ÷ new DPI.
Get used to the converted hipfire value. Then set zoom and scope sensitivity, which every game scales its own way.
Siege only takes whole numbers and some menus keep one or two decimals. Round to the closest step the game accepts.
A different field of view makes the same turn look faster or slower. Play a few sessions before you nudge the number.
It is the one number that carries over to any game you pick up next. Keep it, and the next setup takes seconds.
Apex AI and Valorant AI find enemies in the game image and help your aim onto them. Change your settings as often as you like: both work with any DPI, sensitivity, resolution and FOV.
AI aim help trained on thousands of hours of Apex gameplay. It recognizes enemies by color and shape and never touches the game's memory.
AI aim help plus a triggerbot that fires in about 5 ms when an enemy is under your crosshair.
Why every gun kicks the way it does, and how recoil control evens it out.
Read the guideHow built-in aim assist compares with AI aim help, on mouse or controller.
Read the guideValorant has no aim assist on PC. What AI aim help does instead.
Read the guideHow the Vandal and Phantom kick, and how to hold them steady.
Read the guideFor hipfire, yes. The converter uses the angle each game turns per mouse count, so the new value moves your view exactly as far for the same mouse movement. The only gap comes from rounding, when a game's menu doesn't accept that many decimals.
Apex Legends and CS2 use the same scale, and so do Overwatch 2 and Call of Duty. Within each pair the number carries over unchanged. Valorant, Fortnite and Rainbow Six Siege each have a scale of their own.
Keep your DPI and change the in-game value. If you do switch DPI, multiply your sensitivity by your old DPI divided by your new one: going from 800 to 1600 DPI halves it, and your cm/360 stays the same.
Type the percentage Fortnite shows, for example 6.4, and pick Fortnite (%). If your number looks like 0.064, as in some older guides and settings lists, pick Fortnite (decimal) instead. Both give the same result.
Siege multiplies its sensitivity slider by a value called MouseSensitivityMultiplierUnit, which is 0.02 unless you changed it in GameSettings.ini. If yours is different, enter it and the result follows. The sliders only take whole numbers; a smaller multiplier gives finer steps.
No. It converts hipfire, the base speed everything else builds on. Every game scales zoomed sensitivity its own way, so set ADS and scopes in the new game once your hipfire feels right.
No. Controller sensitivity depends on stick speed and response curves, not mouse counts, so there is no cm/360 to match. The converter is made for mouse and keyboard.
No. Apex AI and Valorant AI both work with any DPI, sensitivity, resolution and FOV, so you can convert your settings and keep playing.
Bookmark this page for the next time you switch games, and keep your cm/360 handy.